RESUME

SKILLS
Software and Techniques

ADOBE DESIGN SOFTWARE

Photoshop, Illustrator, Flash, AfterEffects, Dreamweaver

MAXON CINEMA 4D

Modeling, Texturing

WEB TECHNOLOGY

HTML, CSS, Responsive Design, Email Design and Development

OTHER

Environment & Level Design, Interface & Console Design, Media Design, Layout & Interface Design, Visual Design, Interactive Communication Design, Wire-framing/Interface Layout, Instructional Design, Video, Traditional Drawing & Painting Techniques

SENIOR VISUAL DESIGNER
Estars Studios | 1/19 - Present
Estars Studios is the leading, independent production company for esports and video games. We combine decades of experience in live sports production along with a deep passion for competitive gaming to create outstanding video content. Our productions carry harder.
SENIOR VISUAL DESIGNER
iP2 Entertainment | 4/17 - 1/19
Designed User Interfaces and accompanying art assets for a series of indoor, interactive exploration centers worldwide, in partnership with National Geographic's award-winning content. Each National Geographic Ultimate Explorer branded family entertainment center offers a unique opportunity to play and explore through themed attractions, interactive demonstrations and hands-on workshops in a fun and immersive environment that ignites kids’ curiosity about the world.
Key Accomplishments:
  • Designed over 200 unique achievements and over 30 unique mission cards
  • Creation of park signage, instructional signage, printed props and ticketing
  • Helped develop the brand by assisting with logo creations, style guide and graphic tool-kits
SENIOR VISUAL & WEB DESIGNER
Microsoft Studios | 2/16 - 3/17
Work closely with Community Managers, Art Directors and Developers to design web experiences for Microsoft Studios published video games. Games include Killer Instinct, State of Decay, Crackdown 3, Quantum Break and Scalebound.
Key Accomplishments:
  • Design fully responsive web designs that look visually appealing and consistent on all devices
  • Able to integrate full functional designs into Invision prototypes to share with other teams
  • Able to design sites that adhere to specific game branding and guidelines
UI ARTIST, HALO 5: GUARDIANS
343 Industries | 2013 - 2016
Work closely with the UI team to create high-fidelity mockups and beautiful, game ready art assets. To find/brainstorm the best solutions to UI challenges collaborated with Design, User Research, and Developers. Participate in visual comparisons and critiques, to discover creative solutions to challenge both technical and artistic.
Key Accomplishments:
  • To integrate UI assets into the game, master the use of proprietary game engine tools
  • Redesigned entire Arena Medal system and artwork
  • With several rounds of iteration in discovering the best design solution, was able to produce high quality work quickly
UI ARTIST & DESIGNER, PROJECT SPARK
Team Dakota | 2012 - 2013
Illustrated icons, logos and graphic elements that are used throughout the entire game. Used written gameplay, usability and technical design documents, for direction to create strong visual elements.
Key Accomplishments:
  • Coordinated with the UI lead and developers to create art assets and implement them into Expression Blend for the menus and HUD
  • Designed effective menus, front end screens and in-game UI, worked closely with Lead Designers, Art Director and UI Lead
  • Created a visual language that consisted of over 200 illustrations
VISUAL DESIGNER & DEVELOPER
DRAFTFCB | 2011 - 2012
Accountable for the visual treatment of text, graphic page elements and navigational components of the new HP PurchasEdge Member and Reseller websites. Defined the user experience and visual design, collaborated with interaction designers, user researchers, UX designers, product managers, and engineers. Worked in a self-organizing, cross-functional team that relies on the Scrum/Sprint development process. Developed HTML emails from Photoshop documents, monitor graphics production and web optimization. Designed consumer product print materials for consumer products.
Key Accomplishments:
  • Tested HTML email rendering across multiple clients using clean HTML and CSS
  • Converted "red line" documents to cross-browser compliant HTML and CSS
  • Implemented design elements and code into Orchard CMS
UI ARTIST, FORZA MOTORSPORT 4
Turn 10 Studios | 2011 - 2011
Based on reference video examples, recreated digital gauges and start up animations. From concept art developed Halo Warthog digital gauges and animation. With the UI Lead and Art Director, designed and implemented dynamic loading screens.
Key Accomplishments:
  • “Autovista” showroom UI panel graphics and animation
  • Take reference images and video to design first person digital gauges for in-game experience
  • Design and implement Halo's Warthog digital gauges
WEB CONTENT SPECIALIST
ADP Digital Marketing | 2008 - 2011
Accountable for website graphics, text, design layouts and maintenance. Used a variety of design software products to design websites including Adobe Photoshop, Dreamweaver and Flash. Optimized website design with HTML, CSS and basic JavaScript functionality.
Key Accomplishments:
  • With clients such as Hyundai, General Motors and Volkswagen, was involved in several launch projects
  • Coordinated the Custom Quote Order Queue (for orders not offered as a standard web design package) and took the written quote instructions to build the object (Flash or HTML/CSS objects) as quoted
  • Helped graphically maintain over 3,000 websites
EDUCATION
International Academy of Design & Technology
BFA, Game Production | 2007 - 2011
 
ITT Technical Institute
AA, Multimedia | 2005 - 2007
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© Ryan Scott Lee. Do not copy without artist consent.

ryan@ryanscottlee.com